Plans ↗
ROBLOX MONETIZATION MANAGER

Turning games into
better businesses.

I help Roblox experiences understand their players, improve their economies, and make smarter monetization decisions through data, testing and reporting.

AIMBOTNuke Your CitySplit The Sea
3+Games Worked On
20M+Total Revenue Generated

Games worth
looking at.

These are the experiences where I have worked directly with player data, QA, balancing and monetization strategy.

AIMBOT analytics work

Numbers are only useful when they change what you do.

My approach centers on finding the patterns hidden in player behavior and turning them into clear actions that maximize revenue. That can mean identifying balancing problems, reviewing purchase behavior, or testing player flows. Every finding is delivered promptly and clearly so the dev team can ship the update as soon as possible.

See the evidence →

What I bring
to a game.

A practical mix of analysis, testing and monetization work that fits alongside an existing development team perfectly.

01Data Analysis

Player behavior, retention, purchasing patterns and performance trends.

02Monetization Reports

Clear reports that turn raw analytics into actionable findings.

03QA & Balancing

Testing gameplay and economies while identifying issues that affect the player experience.

04Consultation

Practical monetization feedback grounded in the numbers rather than guesswork.

Show the change.

Real before-and-after analytics from Split The Sea, showing the measurable impact of the changes I made.

SPLIT THE SEA · PURCHASE CONVERSION RATE

0.2% → 3%

BEFORE / AFTER
BEFORE
split-pcr-before.png
→
AFTER
split-pcr-after.png
SPLIT THE SEA · ARPDAU

0.2 → 1.5 R$

BEFORE / AFTER
BEFORE
split-arpdau-before.png
→
AFTER
split-arpdau-after.png
SPLIT THE SEA · TOTAL REVENUE

6M R$ LIFETIME

BEFORE / AFTER
BEFORE
split-revenue-before.png
→
AFTER
split-revenue-after.png

Have a game
worth growing?

If you need player-data analysis, QA testing, balancing, monetization reporting or consultation, let’s talk.

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